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The PlayStation Portable, PSP for short, is a handheld game console created by SONY and
released at December 12, 2004(Japan).
The PSP's goal is to be a complete entertainment platform since it is able to run video games, play video content, digital audio and display digital photos stored in memory sticks or UMD disks.
PSP Specifications
Product Name: PlayStation Portable (PSP)
Color: Black
Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
Weight: Approx. 260 g (including battery)
CPU: PSP CPU (System clock frequency 1~333MHz)
Main Memory: 32MB
Embedded DRAM: 4MB
Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
Speakers: Built-in stereo speakers
Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stickâ„¢ PRO Duo, IrDA, IR Remote (SIRCS)
Disc Drive: UMD Drive (Playback only)
Profile: PSP Game, UMD Audio, UMD Video
Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
Power: Built-in lithium-ion battery, AC adaptor
Access Control: Region Code, Parental Control
Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
UMD Specifications
Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
Weight: Approx. 10g
Disc Diameter: 60 mm
Maximum Capacity: 1.8GB (Single-sided, dual layer)
Laser wavelength: 660nm (Red laser)
Encryption: AES 128bit
Profile: PSP Game (full function), UMD Audio (codec ATRAC3plusâ„¢, PCM, (MPEG4 AVC)), UMD Video (codec MPEG4 AVC, ATRAC3plusâ„¢, Caption PNG)
The Sony Playstation... There are so many things we can say about it but most of you know about it so let's just go to the specs & emulators.
Specs:
Analog Joystick
Controller
Memory Card
Link Cable
Mouse with Pad
RFU Adaptor
Multitap Unit
R3000A
32 bit RISC processor
Clock- 33.8688MHz
Operating performance - 30 MIPS
Instruction Cache - 4 KB
Data Cache - 1 KB
BUS - 132 MB/sec.
Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed)
Maximum Capacity - 660 Megabytes
Features Audio CD play XA Interactive Audio
Control Pad Two control pad connectors Expandable with multitap connector
Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
Serial Port I/O Link Cable Connectivity
Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
24 Channels
44.1KHz sample rate
PCM audio source
Digital effects include: Envelope Looping Digital Reverb
Load up to 512K of sampled waveforms Supports MIDI Instruments
The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses.
Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye. A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB).
The Super Nintendo Entertainment System was Nintendo's first 16 bit gaming console that was originally released in Japan.
Specs:
CPU: 65c816 (16-bit)
CPU speed: 2.68 and 3.58 Mhz
RAM memory: 1 Mbit (128 Kbyte)
Picture Proc. Unit: 16-bit
Video RAM: 0.5 Mbit (64 Kbyte)
Resolution: 256x224 512 x 448 pixels max hi res and interlaced modes
Colors Available: 32,768 colors
Max colors on screen: 256 colors
Max sprite size: 64 x 64 pixels
Max sprites: 128
Min/Max Cart Size: 2 Mbit - 48 Mbit
Sound chip: 8-bit Sony SPC700
Sound channels: 8, uses compressed wave samples
Nintendo's first ever console to use an optical disk system for loading games is the 128-bit Gamecube. It competes with Sony's Playstation 2 and Microsoft's XBox.
Specs:
Contemporary cube shape
4 controller ports
2 memory card slots
Capacity for future modem/broadband connection
485MHz custom CPU with 162MHz custom graphics processor
40MB total memory; 2.6 GB per second memory bandwidth
12M polygons per second; texture read bandwidth 10.4 GB per second
64 audio channels
Dimensions 4.5" x 5.9" x 6.3"
3-inch Optical Disc Technology (1.5 gigabytes)
Be warned that there have been many fake emulators, so be careful when you download one from any site other than ours.